Falling and Accidents
Characters can suffer damage from things other than combat. Usually this is from accidents of some kind. Because accidents contain many variables, it's difficult to judge how much damage a character will suffer. These, then, will serve as guidelines. Obviously, if a character is falling onto sharp boulders or a street or bales of hay, you'll want to modify the damage.
Falling -- For the first ten feet of falling, most characters will suffer no damage.
Distance Fallen Damage
| 1-10 0 | 41-50 4d10+20 |
| 11-20 1d10 | 51-60 5d10+20 |
| 21-30 2d10 | 61-70 6d10+10 |
| 31-40 3d10+10 | 70+ 7d10+10 |
If the character suffers more than 6 points of actual damage, consult the Grievous Injuries Chart.
Falling off a horse – This will do from 1-20 points of damage. If the horse is moving, determine its speed rating and roll a d100. On a roll of 1-50, add the speed rating number to the damage suffered. If 51-00, add no extra damage.
Carriage Accident – If two carriages collide, determine their speed rating. It will usually be between 1 and 18. Roll on a d20 to determine the damage. If the roll is above the speed rating, no damage is suffered.
Being on a ramming ship – If a ship is rammed, it doesn’t usually suffer the same amount of stopping force as a ship doing the ramming. If you are on a ship that rams another ship, you must be braced, or you will fall forward and suffer 1d6 damage.
Other accidents are possible – the list could be immense. This should give the ST a good premise on what to base accident damage upon.