On Death and Dying
Death is a part of life, just as it is here in our world. In most role-playing systems, however, death comes very easily -- players begin with a small number of life-points which can easily be taken away with a single sword-slash.
People and animals, however, rarely instantly die from a single attack, as we're used to seeing in the movies. The body is a tenacious thing, and clings to life most diligently. Furthermore, most people and creatures are filled with a strong instinctual desire to live, so remember that death is a big deal.
In most provinces, killing someone is an offense which is punishable with either dungeon-time or death. The exception is the almost universally recognized duel, usually overseen by officials, which is a socially accepted form of combat.
Read the Combat section to learn more about fighting and death.
But your main concern will be the lives and deaths of your players and their companions, loved ones, or friends.
Remember that players may be very connected to their characters, and may feel genuine feelings for their companions and friends in Carador. So don't be eager to kill players or their friends indiscriminately. You'll quickly find that killing someone does little but put an ending onto a story that might have otherwise been told. Emotional conflict, illness, or narrow escapes do much more to keep drama high and excitement alive.