1-2 Hand severed. Take 4 additional damage plus 1 per quint until staunched.
Staunch at 30%. Pass at 2%. Odd right, even left.
3-15 Deep hack into the upper arm, cutting to bone. Odd right, even left. Drop
anything held in that arm and take 8 additional damage. Arm unusable until healed.
16 Arm severed at shoulder. Take 8 additional damage plus 2 per quint until
staunched. Staunch at 20%. Pass at 1%.
17-20 Savage cut across face. Take 3 additional damage and pass at 3%. Unless
magically healed, the scar will permanently reduce your Attractiveness by 4.
21-28 Cleave into chest, breaking a rib. Take 2 additional damage and reduce your
speed rating by ˝.
29-30 Slash across the belly. Take 8 additional damage plus 2 per quint until
staunched. Staunch at 5%.
31-32 Blow to the knee, severing tendons. Take 3 additional damage and fall to the
ground. You will not be able to stand unassisted until healed, which will take 2-3 moons without magical aid. If your wound heals naturally (instead of by
magic), reduce your speed rating permanently by 5. Pass at 2%.
33-37 Deep wound to the arm, severing arteries. Take 2 additional damage plus 1
per quint until staunched. Staunch at 20%.
38 Savage blow to the neck, severing spinal cord. Death is instant.
39-41 Skull struck. Take 5 additional damage and Pass at 2%. If the pass fails, you
fall unconscious. Otherwise you’re alright.
42-43 Blow on the side of the neck. Take 10 additional damage plus 4 per quint
until staunched. Staunch at 5%.
44-45 Massive blow to the side of the chest, shattering ribs. Take 8 additional
damage and reduce speed rating to 1 until healed. This will take 2-4 moons without magic. Pass at 2%.
46-50 Weapon cuts deeply into thigh, causing 4 additional damage and reducing
speed rating by 4.
51-52 Solid blow to hip. Take 3 additional damage and reduce speed rating by 3.
53 Slash across the shin. Take 2 additional damage and pass at 3%.
54-55 Deep slash to side, causing internal injuries. Take 8 additional damage plus
one every 10 minutes until healed magically, or you will die.
56 Leg severed at knee. Take 8 additional damage and fall. Take 2 damage per
quint until staunched. Staunch at 20%. Pass at 1%.
57-62 Long slash across stomach or chest. Take 5 additional damage and Pass at
3%.
63 Cleaving blow across body, breaking bones and tearing flesh. Take 14
additional damage, Pass at 1%, and take 2 additional damage per quint until staunched at 10%.
64 Blow to temple, slicing into the brain. Roll under your Willpower to remain
conscious. If unconscious, the victim will remain so until fully healed. If not,
Pass at 2%.
65-66 Slash across fingers. Take 1 additional damage plus 1 per quint until staunched. Staunch at 80%.
67-68 Cut to the hand, severing fingers. Roll on a 1d6 to determine how many (ignore a roll of six), and roll a 1d6 (ignoring six and using 1 for the pinkie) to determine which ones. Take 4 additional damage and 2 per quint until staunched. Staunch at 50%.
69-00 Slash to area indicated by Wound Placement Chart. Roll a 1d10 to determine the damage and determine the effects based on the target hit and the damage done.