Chart S

 Slashing Grievous Wounds- Roll 1d100

1-2 Hand severed. Take 4 additional damage plus 1 per quint until staunched. Staunch at 30%. Pass at 2%. Odd right, even left.

3-15 Deep hack into the upper arm, cutting to bone. Odd right, even left. Drop anything held in that arm and take 8 additional damage. Arm unusable until healed.

16 Arm severed at shoulder. Take 8 additional damage plus 2 per quint until staunched. Staunch at 20%. Pass at 1%.

17-20 Savage cut across face. Take 3 additional damage and pass at 3%. Unless magically healed, the scar will permanently reduce your Attractiveness by 4.

21-28 Cleave into chest, breaking a rib. Take 2 additional damage and reduce your speed rating by ˝.

29-30 Slash across the belly. Take 8 additional damage plus 2 per quint until staunched. Staunch at 5%.

31-32 Blow to the knee, severing tendons. Take 3 additional damage and fall to the ground. You will not be able to stand unassisted until healed, which will take 2-3 moons without magical aid. If your wound heals naturally (instead of by magic), reduce your speed rating permanently by 5. Pass at 2%.

33-37 Deep wound to the arm, severing arteries. Take 2 additional damage plus 1 per quint until staunched. Staunch at 20%.

38 Savage blow to the neck, severing spinal cord. Death is instant.

39-41 Skull struck. Take 5 additional damage and Pass at 2%. If the pass fails, you fall unconscious. Otherwise you’re alright.

42-43 Blow on the side of the neck. Take 10 additional damage plus 4 per quint until staunched. Staunch at 5%.

44-45 Massive blow to the side of the chest, shattering ribs. Take 8 additional damage and reduce speed rating to 1 until healed. This will take 2-4 moons without magic. Pass at 2%.

46-50 Weapon cuts deeply into thigh, causing 4 additional damage and reducing speed rating by 4.

51-52 Solid blow to hip. Take 3 additional damage and reduce speed rating by 3.

53 Slash across the shin. Take 2 additional damage and pass at 3%.

54-55 Deep slash to side, causing internal injuries. Take 8 additional damage plus one every 10 minutes until healed magically, or you will die.

56 Leg severed at knee. Take 8 additional damage and fall. Take 2 damage per quint until staunched. Staunch at 20%. Pass at 1%.

57-62 Long slash across stomach or chest. Take 5 additional damage and Pass at 3%.

63 Cleaving blow across body, breaking bones and tearing flesh. Take 14 additional damage, Pass at 1%, and take 2 additional damage per quint until staunched at 10%.

64 Blow to temple, slicing into the brain. Roll under your Willpower to remain conscious. If unconscious, the victim will remain so until fully healed. If not, Pass at 2%.

65-66 Slash across fingers. Take 1 additional damage plus 1 per quint until staunched. Staunch at 80%.

67-68 Cut to the hand, severing fingers. Roll on a 1d6 to determine how many (ignore a roll of six), and roll a 1d6 (ignoring six and using 1 for the pinkie) to determine which ones. Take 4 additional damage and 2 per quint until staunched. Staunch at 50%.

69-00 Slash to area indicated by Wound Placement Chart. Roll a 1d10 to determine the damage and determine the effects based on the target hit and the damage done.

 

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