Combat Quick Reference
As soon as any character decides to engage in combat, switch to the quint time system.
In general, a character, NPC, or monster can perform one action per quint as moderated by the ST – an example would be to draw a sword and slash, or pick up a stone and throw it.
4. If spell – consult Spell Casting Quick
Reference Sheet.
5. Move to next person in Initiative order
and begin at 1.
Anyone reaching 0 DP will fall unconscious. -10 DP equates with death. Any roll of 100 indicates a greatly beneficial result for the player, even if an opponent rolls the 100.
Some basic opponent examples –
|
Type |
Weapon |
% to Hit |
DM |
DT |
DP |
Def. |
Reac. |
P S C |
# attacks |
|
Common Fighter |
Knife |
40 |
1 |
S |
15 |
8 |
3 |
- - - |
1 |
|
Town Guard |
Broadsword |
60 |
4 |
S |
25 |
12 |
4 |
2 4 3 |
1 |
|
Adventurer |
Hand & Half |
75 |
5 |
S |
30 |
20 |
6 |
2 4 3 |
1 |
|
Elite Guard |
Rapier |
85 |
5 |
P |
40 |
36 |
8 |
3 6 3 |
2 |
|
Knight |
Longsword |
95 |
6 |
S |
55 |
40 |
9 |
8 9 8 |
2 |
|
Sereg Warrior |
Sword |
85 |
7 |
S |
60 |
30 |
6 |
- - - |
2 |
|
Troll |
Battle Axe |
80 |
8 |
S |
70 |
35 |
8 |
- - - |
2 |
Basic Unarmed Combat -- % to hit = AG+DX+6% per rank.
DB = - 3 + 1 per 3 points ST above 16.
DT = C
Defend Only – Decided per quint – fighter gets x2 Def., but no attacks or other actions that quint.
Attack Only – Decided per quint – fighter adds 20% on their % to hit and adds their DB twice instead of once to their 1d10 roll. Fighter gets no defense against any attacks that quint, and can perform no other actions.