Substance Necromantic
Heal Injury
CT- 1 (+1 additional until healed)
Range- touch
Duration- up to 4 qt/rank
Number Affecting- one (or self)
Reagents- 1oz. ginseng powder
Spell Description - Heals damage points equal to the caster's rank/quint. Does not regenerate limbs, etc.
Speed Healing
CT- 3
Range- 10' + 5'/rank
Duration- until subject reaches total D.P.
Number Affecting- one (or self)
Reagents- ginseng root, feather
Spell Description - This spell negates all chance of infection, speeds the natural healing rate to 4x its normal
rate (4 d.p. per day), and increases the chance of recovery from disease by 10% each day.
Life
CT- 2
Range- touch
Duration- n/a
Number Affecting- one subject
Reagents- ginseng root, 2 oz. sulfur
Spell Description - This minor resurrection brings a creature back to life that has a total number of D.P. that is 1/4 of the caster's or less. The creature to be brought back to life can only have been dead up to a number of days equal to the caster's rank.
Grow
CT- 6
Range- 5'/rank
Duration- 1 hr./rank
Number Affecting- see below
Reagents- cocoon, petrified wood, 1 oz. mustard seed
Spell Description - At ranks 0-4 this can only affect plants. At ranks 5 and above, it can affect animals as well. This spell makes the subject grow larger. At ranks 0-2, the subject will grow by 50%. At 3-4, 100%, at 5-6, 150%, and at 7 and above by 200%.
Wilt
CT- 3
Range- 5'/rank
Duration- any within range
Number Affecting- n/a
Reagents- 2 oz. sulphur
Spell Description - This spell makes plants wilt and die, inflicting a number of damage equal to half the character's total damage points to each plant.
Bloom
CT- 2
Range- 5'/rank
Duration- n/a
Number Affecting- any within range
Reagents- soil
Spell Description - This spell heals any plants within range of any damage they have suffered, up to 1/2 the caster's damage points per plant. It also triples the plant's lifespan, triples the lifespan of cut flowers or plants, and can, at the caster's option, cause plants to leaf, fruit, or bloom.
Inflict Wound
CT- 2
Range- 10' + 5'/rank
Duration- instant
Number Affecting- 1
Reagents- bit of steel, feather
Spell Description - This spell sends a 'blade' of energy streaking toward the target. 1 blade emerges for each rank the caster possesses (rank 4 would be 5 blades). These blades move right through armor to the flesh beneath, doing full damage. Each blade does 1d10 damage, with a damage type P when deciding for grievous injuries.
Intuit Spirit
CT- 5
Range- 30'
Duration- 1 hr./rank
Number Affecting- self
Reagents- 1 oz. nightshade
Spell Description - This allows the caster to sense any spirits in the area, including living beings (spirits encased in flesh). Thus invisible or hiding subjects can be detected. This spell also allows empathy with the individual, so that the caster can feel the entity's superficial emotions.
2nd Degree--
Cure Disease
CT- 10
Range- touch
Duration- n/a
Number Affecting- 1 (or self)
Reagents- 1 oz. dragon's blood resin, 1 ginseng root, 1 oz. soil
Spell Description - This spell instantly cures any diseases save the fatal four, which are cured based on the caster's rank and the number of days since infection. (Caster's rank - number of days, turned into a percent) (for instance, rank 5 - 3 days = 20% chance.)
Cure Affliction
CT- 10
Range- touch
Duration- n/a
Number Affecting- 1
Reagents- 1 ginseng root, 1 oz. dragon's blood
Spell Description - This spell instantly cures insanity, blindness, deafness, and muteness.
Afflict
CT- 3
Range- 5'/rank
Duration- permanent until cured
Number Affecting- 1
Reagents- 2 oz. sulphur, 1 oz. wormwood, 1 oz. lead, 1 small black sapphire
Spell Description - This spell instantly afflicts the victim with blindness, deafness, muteness, or insanity.
Animate
CT- 2 min.
Range- touch
Duration- permanent
Number Affecting- 1 corpse
Reagents- 3 oz. dragon's blood resin, 1 oz. petrified wood, 1 oz. ginseng powder, 4 oz spider silk
Spell Description - This spell is the same as the Invocative Necromantic spell of the same name, and is used to animate the corpse of a dead person or animal to be commanded by the caster.
Disease
CT- 5
Range- 5'/rank
Duration- permanent until cured or naturally overcome
Number Affecting- 1
Reagents- a dried amanita, a cocoon, 2 oz. powdered bone
Spell Description - Causes plague at ranks 0-3, phase at 4-5, lycanthropy at 6-7, poison at 8-9, and Misha's disease at 10 or over. (The caster can, of course, always choose a lesser disease)
Preserve
CT- 1 min.
Range- touch
Duration- 2 Passages per rank
Number Affecting- 1 object
Reagents- 4 oz. amber, 2 oz. petrified wood, 1 oz. salt
Spell Description - This spell preserves any object or substance from any sort of decay, regardless of external conditions. This spell is very in demand from restaurants, who wish foods to be preserved into the winter moons.
Instill Poison
CT- 3
Range- 10'/rank
Duration- n/a
Number Affecting- 1
Reagents- A vial of poison
Spell Description - The poisonous properties of whatever poison is held by the caster are transferred
by the caster's spell into the victim. Therefore the results of this spell depend upon the reagent being used.
Cure Poison
CT- 5
Range- touch
Duration- n/a
Number Affecting- 1
Reagents- soil, a sponge
Spell Description - This instantly cures any type of poisoning.
Exorcism
CT- 10
Range- 10'/rank
Duration- 1 moon/rank
Number Affecting- any in range
Reagents- 1 oz. ginseng, 2 oz. nettles, 1 black silk scarf
Spell Description - This spell clears an area of any non-Caradorian life, such as demons, fae, spirits, ghosts, and wraithes. It does not affect animated
corpses or vampires. Any affected will flee from the area and are not able to return for the duration of the spell. This spell works only on the realm of Carador, and many creatures affected will simply disappear (they are returning to their own realm).
Slay Undead
CT- 4
Range- 10'/rank
Duration- permanent
Number Affecting- 1/rank
Reagents- bar of iron, crow feather, 1 oz. amanita
Spell Description - This spell affects only animated corpses, and instantly strips them of all traces of magical life.
3rd Degree --
Regenerate Organ
CT- 20 min.
Range- touch
Duration- permanent
Number Affecting- 1 organ
Reagents- 4 oz. dragon's blood resin, 2 oz. mustard seed, 3 oz. ginseng
Spell Description - Especially useful when performing a Resurrection which requires re-building a destroyed body. This spell, over the period of its casting time, re-grows a single organ, such as the heart, liver, brain, etc. It is also useful in healing mortal injuries which involve internal organs.
Regenerate Limb
CT- 30 min.
Range- touch
Duration- permanent
Number Affecting- 1
Reagents- 4 oz. dragon's blood, 2 oz. mustard seed, 3 oz. ginseng
Spell Description - This spell regrows fingers, arms, legs, heads, or even the trunk of a body. Not only can it heal old war-wounds, but it is useful in reconstructing bodies before
Resurrection.
Resurrect
CT- 1 hr.
Range- touch
Duration- n/a
Number Affecting- 1 corpse
Reagents- 8 oz. dragon's blood, 6 oz. sulfur, 5 oz. ginseng, feather, alexandrite stone
Spell Description - This spell returns life to a corpse dead up to a number of years equal to the caster's rank. If the body is not whole (for only a tiny piece of bone, hair, etc. is necessary), the body must first be made whole using reconstructive spells (Regenerate Organ and Regenerate Limb). A person who is
resurrected awakens disoriented and weak, and will not regain full strength for a year or more.
Transfer Life Force
CT- 3
Range- 10'/rank
Duration- n/a
Number Affecting- caster and victim
Reagents- lodestone, feather
Spell Description - This spell takes the life-force of the victim and draws it into the caster, who must be injured or weakened for the spell to have an effect. The spell transfers life-force at the rate of 4 damage points and 4 endurance every quint until either the victim is dead (-10 damage points), the caster reaches their full amount of damage points and is totally healed, or the caster's concentration is broken. In the event that there is a differing number of endurance points and damage points, the spell will simply continue to draw from a single source if the other runs out.
Astral Projection
CT- 20 min.
Range- touch
Duration- 1 hr./rank
Number Affecting- 1 subject
Reagents- feather, platinum lock with a bit of projector's hair tied about it, spider
silk
Spell Description - By means of this spell the caster leaves her or his body and travels in a spiritual form that can fly with great speed, teleport to any familiar locale, and move through walls, etc. The subject can also move into the Astral
Realm, though this can be dangerous because there are creatures in the Astral
Realm capable of interacting with projected individuals physically.
The caster can observe, read minds, and can also cast spells from their spiritual state. At the end of the spell's duration the caster is instantly returned to his or her body.
The astrally projected individual is invisible.
Possession
CT- 10 min.
Range- touch
Duration- 2 hrs./rank
Number Affecting- 1
Reagents- 1 oz. lichen, bit of the victim's hair intertwined with a bit of yours, black
silk scarf
Spell Description - The caster must touch the victim in order for this spell to take effect. At the moment of contact, the caster's spirit will forcefully enter the victim's and take command of his or her body. The caster's body will collapse and remain in a comatose state until the caster returns or the spell ends (in which the caster will be forcefully returned). A caster in possession of a victim's body not only has full command of the body's physical capabilities, but can access their memory, cast spells that they possess, etc. The victim will feel in an odd, helpless state, aware of the actions of their body and mind but unable to interfere or affect things.
Command Undead
CT- 2
Range- 10'/rank
Duration- 1 day/rank
Number Affecting- 1
Reagents- silken cord
Spell Description - This spell affects only animated corpses, and not other undead, such as vampires, wraithes, ghosts, etc. Animated corpses are, of course, bound to their creator. This spell transfers that bond, temporarily, to the caster. Bound undead will obey with complete loyalty.
Duplicate Entity
CT- 1 passage
Range- n/a
Duration- permanent
Number Affecting- 1
Reagents- a potted plant, an arrow worm, a prism, black silk scarf
Spell Description - This complicated spell requires the caster to get an 'artifact' of the person they wish to duplicate, such as some hair, fingernail cuttings, blood, etc. The person to be duplicated may be alive or dead. The
Necromancer casts the spell, wraps the arrow worm, the prism, and the 'artifact' in the black silk scarf, and buries it in the roots of the potted plant. The plant then infuses it with life-force, so that the reagents slowly transform into a small, leathery egg after about two days. This egg is removed from the soil, and will quickly grow over the next five days, at the end of which it will 'hatch' and an exact duplicate of the subject will emerge from the slime. The duplicate will at first be disoriented and weak, but will swiftly gain energy so that after a day they will be at full strength. The duplicate will have all the memories, powers, etc. that the subject had at the time the 'artifact' was secured. It will, however, know that it is a duplicate, and be grateful to the caster for giving it life. It is not bound to the caster, so that if the caster
mistreats it, the duplicate may decide it does not want to be involved with the caster any longer. In all other ways, however, the duplicate is precisely like the duplicated entity, and will display the same personality, desire to be called by the same name, etc.
The life of the duplicate is bound to the life of the plant, so that if the plant dies, so will the duplicate.