Substance Enchantment
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Sleepwalk
CT-6
Range- 5'/rank
Duration- 10 min./rank
Number Affecting- 1 person
Reagents- 1 oz. hops 1 oz. cacao
Spell Description - This is cast on sleeping person. They will 'awaken' into a dreamlike state where they can be commanded to perform any task the caster wishes. If they are struck violently, hear a very sharp noise, or are otherwise harmed, they may awaken, but otherwise they will remain in this state until the caster commands them to sleep once again or the spell wears off (at which point they will lie down and return to normal sleep). The subject will have no memory of any events which take place during the sleepwalk spell.
Lock
CT-2
Range- 5'/rank
Duration- n/a
Number Affecting- 1 lock
Reagents- any key
Spell Description - This locks any lock within range.
Open
CT- 2
Range- 5'/rank
Duration- n/a
Number Affecting- 1 lock
Reagents- any key
Spell Description - This unlocks any lock within range.
Stay
CT- 3
Range- 10'/rank
Duration- 10 min./rank
Number Affecting- 1 subject/rank
Reagents- knot of hemp
Spell Description - This holds the victim totally immobilized. The victim can only blink, swallow, and breathe.
Command
CT- 6
Range- 10'/rank
Duration- 1 hr./rank
Number Affecting- 1 object
Reagents- scroll with wax seal
Spell Description - The caster programs an item to 'do its function' anytime within the duration of the spell, or in the presence of certain stimuli within the duration of the spell (when someone walks into the room, for instance). Bells can be made to ring, windows to open or close, belts to buckle or unbuckle, etc.
Loosen
CT- 3
Range- 10'/rank
Duration- n/a
Number Affecting- 1 object
Reagents- a knot which is untied during the casting
Spell Description - This loosens rivets, knots, stones in jewelry, weapon handles, bowstrings, etc. Great for bodice popping.
2nd Degree --
Enchant
CT- 4
Range- 10'/rank
Duration- 2 hrs./rank
Number Affecting- 1 person/rank
Reagents- small mirror
Spell Description - This creates an overwhelming feeling of goodwill toward the caster in any subjects affected. They will, in effect, consider the caster their best friend.
Goodwill
CT- 2
Range- 5'/rank
Duration- 2 hrs./rank
Number Affecting- 1d10 subjects
Reagents- silk scarf
Spell Description - This causes hostile subjects to change their mind and act with either friendliness or disinterest.
Enchanted Slumber
CT- 3
Range- 5'/rank
Duration- until woken
Number Affecting- 1 person/rank
Reagents- small embroidered pillow
Spell Description - This causes a sleep in the subject which will affect them immediately and from which they will not awaken until shaken vigorously or until 1d6 days pass.
Ward
CT- 8
Range- 5'/rank
Duration- 1d10 days/rank
Number Affecting- 1 object
Reagents- two sticks of equal length bound together in an equal-armed cross with red silk
Spell Description - This spell is cast over a portal such as a doorway. When anyone approaches the door, they will feel an uneasy feeling which grows as they approach. If they pass through, they must make their Conscious Will roll or suffer one of the following random affects -- roll a 1d6. 1-2, an electrical shock that does 1d20 damage, 3-4 a fit of coughing and choking which will cause collapse and unconsciousness unless the victim rolls under their Willpower times 2, 5-6 they will be inflicted with insanity.
Curse
CT- 4
Range- 5'/rank
Duration- permanent until dispelled
Number Affecting- 1 subject
Reagents- 1 oz. nightshade
Spell Description - This afflicts the victim with a curse. Something bad will happen to them within the next three days, and they will suffer a 5% penalty on any and all rolls they make until the curse is dispelled.
Feel Magic
CT- 3
Range- 5'/rank
Duration- 1 hr./rank
Number Affecting- n/a
Reagents- 1 oz. dried fern frond
Spell Description - The subject this spell is cast upon can feel the presence of magical objects or spells being cast. At rank 4, the magic can be identified as to Discipline type, and if the spell is the same as one possessed by the caster, it can be positively identified.
Potion
CT- 10
Range- 5'/rank
Duration- n/a
Number Affecting- 1 3oz.dose/rank
Reagents- the liquid to be enchanted
Spell Description - This spell is cast upon liquid, preparing it to accept a magical spell. The next spell cast into it is absorbed, and will then be usable by anyone who drinks the potion.
Peasant's Feast
CT- 8
Range- 5'/rank
Duration- 2 hr./rank
Number Affecting- feast for 2 people/rank
Reagents- a bone from a feast
Spell Description - This conjures a table, chairs, utensils, and a hearty feast for up to 2 people/rank. All the settings disappear after the spell's duration.
Telepathy
CT- 3
Range- 10'/rank
Duration- 1 hr./rank
Number Affecting- any in range
Reagents- prism
Spell Description - This allows the caster to communicate via the mind with any creature capable of intelligent thought. Thus it overcomes language boundaries, since the communication is by direct thought and not language.
Hypnotize
CT- 2
Range- 5'/rank
Duration- permanent until dispelled
Number Affecting- 1 subject
Reagents- pendulum
Spell Description - This creates a set response to a certain stimuli in the victim. For instance, it can be used to make a person sneeze every time they see a horse, or to feel nauseous when they look at spirits (drinks). Fear, body reactions, or any other simple response can be induced, and the stimuli can be anything in the environment, from a certain person to a certain sound or sight. The effects are permanent until dispelled.
Will
CT- 3
Range- 5'/rank
Duration- 1 day/rank
Number Affecting- 1 person/rank
Reagents- piece of rusty metal
Spell Description - This reduces the subject's will by 2 pts./rank. Anyone with a will of 0 will be a near-mindless zombie who will obey anyone's commands.
3rd Degree --
Delude
CT- 5
Range- 5'/rank
Duration- 1 day/rank
Number Affecting- 1 person
Reagents- Cat's eye gemstone
Spell Description - Sometimes called "Create your own Insanity," this spell afflicts the victim with an insanity of the caster's imagining. The person can be made to have
inappropriate emotions, hallucinate, believe in fictions, etc.
Speak to Inanimate
CT- 4
Range- 5'/rank
Duration- 1 hr./rank
Number Affecting- any in range
Reagents- 1 oz. dried amanita
Spell Description - This allows the caster to speak to inanimate objects, such as rocks, chairs, doors, etc. They can relate information regarding people they have seen, conversations they have heard, etc. Although the exact means of this spell's function are not understood, it is surprising to find that most inanimate objects have a personality of their own. It is theorized that this might actually be collected vibrations of behavior from people or creatures associated with the object.
Enchant Many
CT- 10
Range- voice must be heard
Duration- 1 hr./rank
Number Affecting- 1d100 + 10/rank
Reagents- pouch of grain, 1 hard candy
Spell Description - If the caster casts this spell and then speaks out to a group, any affected will stop and listen. The caster is then able to 'play the crowd', inducing laughter, rage, fear, arguments, etc. The caster can also use the spell to induce Enchanted Slumber upon the entire number affected, if they have the Enchanted Slumber spell.
Subjects affected by the spell, after the spell's effects wear off, will remember the caster as being very convincing, but will not, unless they were put to sleep, suspect enchantment in most cases.
Manalife
CT- 10
Range- touch
Duration- permanent
Number Affecting- 1 object
Reagents- bit of bread
Spell Description - This spell is meant to create magical items. The spell is cast upon an item, and then another spell of the caster's choosing must be cast upon the item. The item will then be enchanted with that spell, and the spell can be instantly cast from the item up to 1d10 times per day. The ST should roll each day for the new number (it fluctuates due to the area's mana content)
Control Emotion
CT- 5
Range- 5'/rank
Duration- 10 min./rank
Number Affecting- 1 person
Reagents- prism
Spell Description - This infuses the subject with a single emotion, such as fear, happiness, anger, lust, joy, contentment, etc.
Mindcloak
CT- 3
Range- 5'/rank
Duration- 2 hr./rank
Number Affecting- 1 person
Reagents- vial of mud
Spell Description - This shields the caster against all mind reading, divinations, sleep spells, controlling spells such as Stay, Enchant, or Control Entity, and the effects of fae glamour.
Enchant Place
CT- 2 min.
Range- 100' by 100'/rank
Duration- 1 day/rank
Number Affecting- 1 building up to the stated size (or a portion of the building)
Reagents- spider silk, small mirror, 1 drop quicksilver, 1 faceted gemstone
Spell Description - A wild spell, this enchants a house, castle or room. Within, strange events will occur. Beautiful, strange objects will be found, tables or chairs might come to life and walk about or even speak, mirrors will reflect odd sights, doors will open, lock, or close on their own, candles will light or flicker away, and any food or drink taken will have odd effects, such as putting the feaster to sleep, acting as a love spell, etc.
Quicken
CT- 4
Range- 5'/rank
Duration- 10 min./rank
Number Affecting- 1 object
Reagents- 1 drop of quicksilver
Spell Description - This animates an object and puts it at the control of the caster. The spell cannot make things fly, but will give them preternatural flexibility so that chairs can walk, rocks bounce or roll along, velveteen animals to walk about, curtains to flutter wildly, etc.