Substance Conjuration

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First Degree ---


Minor Conjuration

CT- 3
Range- sight
Duration- permanent
Number Affecting- 1 item
Reagents- down feather, leather glove


Spell Description - Any item in view, weighing up to 10 lbs./rank, is instantly transported to the caster's hands.


Scribe

CT- 4
Range- 10'/rank
Duration- permanent
Number Affecting- n/a
Reagents- small vial of ink


Spell Description - This spell can be used to place magical writing upon any surface. This writing cannot be washed off. Furthermore, the spell can be used to copy the entire text of one sheet of parchment to another. It cannot, of course, copy magically charged text (as in a grimoire).


Battle

CT- 3
Range- n/a
Duration- permanent
Number Affecting- n/a
Reagents- bit of steel


Spell Description - This conjures 1 object per rank, randomly selected by the ST. The item will either be a weapon, a suit of some sort of armor, or a shield.


Multiply

CT- 3
Range- touch
Duration- permanent
Number Affecting- 1 object
Reagents- a faceted gemstone


Spell Description - This creates an exact copy of any object weighing less than 5 lbs. Furthermore, it will create an extra copy for each rank you possess. It will not duplicate magical properties.


Tree

CT- 5
Range- 10'/rank
Duration- permanent
Number Affecting- n/a
Reagents- any seed


Spell Description - This will create one ten-foot high tree or four-foot wide bush per rank, of the caster's choice.


Conjure Light

CT- 3
Range- 20'/rank
Duration- 1 hr./rank
Number Affecting- n/a
Reagents- 1/4 oz. phosphorus


Spell Description - This conjures a bright light which illuminates up to the full range of the spell, and is movable by the caster (within the spell's range).


Shelter

CT- 10
Range- 10'/rank
Duration- permanent
Number Affecting- n/a
Reagents- a bit of the material used in construction and a bit of spider silk.


Spell Description - This spell creates an abode. At ranks 0-2 it will conjure a canvas or leather tent. At 3-4 a small hut, at 5-6 a cabin, at 7-8 a small house can be conjured, at 9-10 a small stone keep can be made, at 11-12 a huge manor house can be made, and at 13 and above an entire castle can be conjured. If the caster wants anything more than a generic architecture and plan, they must draw out and study the plans they wish to use as a base.
 
Second Degree ---


Relocate

CT- 3
Range- sight
Duration- permanent
Number Affecting- 1 creature/rank
Reagents- a feather and a pinch of soil


Spell Description - This spell transports willing subjects instantly to any place they can see by natural or magical means.


Summons

CT- 4
Range- any
Duration- permanent
Number Affecting- 1 object
Reagents- lodestone, 1/4 oz. dragon's blood resin


Spell Description - This conjures an object that you personally own directly to your hands. The object can weigh up to 10 lbs./rank. If someone has stolen something of yours, it is still considered 'yours' until it has spent a full day in someone else's possession.


Guide

CT- 1/2 hour
Range- n/a
Duration- 1 day/rank
Number Affecting- 1 animal
Reagents- a bit of fur or feather from animal to be summoned.


Spell Description - At the end of this spell an animal of the chosen type will appear. This animal will be able to guide you to any fixed destination (such as 'the nearest road' or 'the nearest ruins'.) It will not be able to guide you to moving or lost objects ('take me to my ring').


Food and Drink

CT- 10
Range- 10'/rank
Duration- permanent
Number Affecting- n/a
Reagents- bit of anything edible


Spell Description - This conjures a modest, hearty meal complete with table, chairs, and utensils for up to 2 people/rank. The table, etc. does not disappear.


Obstacle

CT- 2
Range- 10'/rank
Duration- permanent
Number Affecting- n/a
Reagents- bit of wood


Spell Description - This creates a fence or wooden wall 10' wide and 10' tall/rank anywhere within the spell's range.


Cage

CT- 4
Range- 10'/rank
Duration- permanent
Number Affecting- 1 subject
Reagents- miniature cage


Spell Description - This creates a sturdy steel cage, complete with a locked door and key, around the victim (the key appears in the caster's hand).


Spear Rain

CT- 6
Range- 20'/rank
Duration- n/a
Number Affecting- any within area of effect (10' by 10'/rank)
Reagents- handful of sticks


Spell Description - Conjures 1-20 spears/rank which appear 50 ft. above the chosen area and fall downward. Each spear has a 50% chance of striking anyone within the area, and will do 1d10 +4 damage per strike.
 
Third Degree ---


Teleport

CT- 4
Range- any
Duration- permanent
Number Affecting- 1 person /rank.
Reagents- feather, bit of spider silk, a living lightning bug (which will fly away after the spell is cast. It cannot be used again.)


Spell Description - This spell instantly transports the caster and other subjects to a location familiar to the caster. In addition to people, up to 50 lbs. of extra weight/rank can be brought along.


Major Conjuration

CT- 5
Range- n/a
Duration- permanent
Number Affecting- one item/target
Reagents- lodestone, seashell


Spell Description - This brings an object, just as the same spell under Invocative Conjuration. It will bring objects of up to 10 lbs./rank. This spell can also bring a person whom the caster has seen or knows, as long as the person falls within the weight constraints.


Duplicate

CT- 10
Range- touch
Duration- permanent
Number Affecting- 1 object
Reagents- a mirror


Spell Description - This spell creates a single duplicate of any non-living object which weighs up to 100 lbs./rank


Creature Conjuration

CT- 10
Range- 20'/rank
Duration- permanent
Number Affecting- 1 creature
Reagents- vial of honey, strip of tied leather


Spell Description - This conjures a random creature determined by the ST, which will appear in the location determined by the caster. The creature is in no way bound by the caster, and will often be disoriented. The creature can be anything from a pixie to a mountain dragon, so the spell is unpredictable and dangerous.


Gossamer Armor

CT- 4
Range- 10'/rank
Duration- 1 hr./rank
Number Affecting- 1 subject
Reagents- spider silk, bit of steel, feather


Spell Description - This conjures a suit of half-visible, weightless armor which covers the chosen subject. It has an armor rating of 4 per rank. The caster can also create a shield of the same material (adds 20% to defense), and a sword (wielder's % to hit + 10%, Damage Base of 5).

 

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