Invocative Necromantic
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Heal Injury
Base %- 25
Range- touch
Duration- n/a
Number Affecting- 1
Spell Description - Heals Damage Points = to the caster's rank/quint.
Poison Immunity
Base %- 35
Range- touch
Duration- see below
Number Affecting- 1
Spell Description - Creates an immunity to poison which lasts for 1 hr./rank. It will also completely cleanse a person's system of poisons if they have been poisoned, instantly stopping all effects.
Cure Disease
Base %- 10
Range- touch
Duration- n/a
Number Affecting-1
Spell Description - This cures any disease except the fatal four.
The fatal four are cured based on the following equation -- begin with 100% at the first day of infection, and subtract 10% for each day that passes. Thus if the person was infected seven days ago, you would have a 40% chance of healing them. Add 10%
to your cure chance for each rank you have as a Necromancer.
Cure Affliction
Base %- 10
Range- touch
Duration- n/a
Number Affecting- 1
Spell Description - This cures naturally or magically inflicted blindness, muteness, deafness, or insanity.
Life
Base %- 08
Range- touch
Duration- n/a
Number Affecting- 1
Spell Description - This minor resurrection spell returns life to a creature dead up to a number of days equal to the caster's rank. It will return life to any creature who has a number of Damage Points less than or equal to half the caster's total Damage Points.
Age
Base %- 04
Range- touch
Duration- permanent
Number Affecting- 1
Spell Description - Cast upon a person, creature, or object, this adds one year of age per quint that touch is maintained, with a maximum of 3yrs./rank.
Disease
Base %- 03
Range- 10'
Duration- permanent until healed
Number Affecting- 1
Spell Description - At rank 0-4 the victim can be inflicted with plague, at rank 5 Phase, at 6 Poison, at 7 Lycanthropy, and at 8, Misha's Disease.
Reincarnate
Base %- 02
Range- touch
Duration- permanent
Number Affecting- see below
Spell Description - Two dead bodies are needed of any species, both dead no more than a single day. One former spirit must be chosen to be reincarnated, and the other is lost into the
Astral. The spell takes the lingering spirit from one body and puts it into the other, which will be brought back to life in a weakened state. Thus a person can be brought back into a squirrel's body, a person into another person's, or a squirrel into a person's! The reincarnated person will not necessarily be pleased with the new body. (Although they very well might be!)
Bless Crops
Base %- 10
Range- 1 round league or less
Duration- one growing season
Number Affecting- n/a
Spell Description - This doubles the harvest in the chosen area, and gives excellent taste and nutrition to the crop.
Blight Crops
Base %- 10
Range- 1 round league or less
Duration- one growing season
Number Affecting- n/a
Spell Description - This halves the harvest, and brings bugs, diseases, and poor quality to the crop.
Inflict Wound
Base %- 14
Range- 10' + 5'/rank
Duration- instant
Number Affecting- 1
Spell Description - This opens a knife-like wound on the victim which is not blocked by armor
of any kind. The victim gets a Conscious Will roll to avoid the attack. The wound does 1d10 +1D.P./rank, and can cause grievous injuries.
Bloom
Base %- 20
Range- 10'
Duration- n/a
Number Affecting- 1 plant
Spell Description - This triples the lifespan of a plant, heals any damage it might have sustained, and causes it to instantly leaf, fruit, or bloom, at the caster's discretion. It will affect even trees.
Animate
Base %- 02
Range- touch
Duration- permanent
Number Affecting- 1
Spell Description - This fills a corpse of any species with a
pseudo-life. The undead creature will be bound to do the bidding of the
Necromancer, and will aid them in any manner they desire. The nature of an undead creature is based on the following chart --
Mordas -- Nearly indistinguishable from a living person, except that they have no heartbeat and are cool to the touch. Undead of this type have been animated within 10 minutes of being killed, and they retain all of their former personality, magical abilities, and memories, excepting that they will be friendly and devoted to the
Necromancer. These are the most powerful and prized of undead.
Fetters -- These undead have been animated between 10 minutes and 3 hours after death. They retain a small amount of personality and a simple intelligence, so that they can figure things out and must not be commanded in every action.
Zombies -- These are corpses that have not yet lost all muscle and flesh. They have been animated more than 3 hours after death. They possess no personality and must be directly commanded in their actions (for instance, "attack that man!" or "get me that plate of turkey.")
Skeletons -- These animated skeletons are pretty far gone -- they have no personality or intelligence and must be directly commanded.
See Undead under the Creature Compendium for more information.
Commune with Spirits
Base %- 10
Range- self
Duration- 2 min./rank
Number Affecting- all spirits in area
Spell Description - This allows the caster to speak with ghosts, spirits, wraithes, or astrally projected creatures in the immediate area. The caster can also sense their location, although they cannot be seen.
False Death
Base %- 10
Range- 10'
Duration- 1 hr./rank
Number Affecting- 1
Spell Description - This inflicts the victim with a comatose state
indistinguishable from death. Nevertheless, the victim will awaken after the spell's duration confused but whole (unless they have been harmed while comatose.)
Kiss of Death
Base %- 02
Range- 10'
Duration- n/a
Number Affecting- 1
Spell Description - The caster casts the spell upon a part of their own body (finger, lips, etc.). The next time that part of the caster's body touches the flesh of another, the victim will suffer damage equal to the caster's Damage Points.
Give Lifeforce
Base %- 60
Range- touch
Duration- n/a
Number Affecting- 1
Spell Description - This heals damage by taking life-force from the
Necromancer. For each Damage Point the Necromancer
sacrifices, they can heal the subject of an equal number. The healing is instantaneous, and the Necromancer is able to tell how many are necessary to bring the subject back to full strength.
Alter Metabolism
Base %- 10
Range- touch
Duration- 1hr./rank
Number Affecting- 1
Spell Description - This allows the subject to exist in most environments, such as deep cold, underwater, or extreme desert heat. It will not create immunity to fire damage. The body's systems are altered so that more or less water or air is needed.
Instill Poison
Base %- 10
Range- 10'+5'/rank
Duration- n/a
Number Affecting- 1
Spell Description - This instantly inflicts the victim with poisoning. At rank 0-2 it is Mild, at 3-4 Strong, 5-6 Virulent, and 7 and above Deadly.
Intuit Spirit
Base %- 45
Range- n/a
Duration- 2 min./rank
Number Affecting- n/a
Spell Description - This allows the caster to see and hear any ghosts, spirits, invisible creatures, astrally projected creatures, etc. nearby. It does not allow communication with such entities if such communication is not otherwise possible. Because this spell senses spiritual energy, it can also be used to detect living creatures who are hiding, as they can be 'felt' behind closed doors, hiding under beds, etc.
Project Lifeforce
Base %- 06
Range- any
Duration- 2 min./rank
Number Affecting- self
Spell Description - This allows the caster to astrally project their body so that their spirit leaves their physical form. In this spirit-form the
Necromancer can travel instantaneously to distant destinations they have seen , can fly with great speed, and observe events that are transpiring. Unlike normal astral projection, however, the caster can also cast spells in their ethereal form. This type of projection cannot be used to enter the Astral.
Depth of Darkness
Base %- 10
Range- 10' + 5'/rank
Duration- 30 min./rank
Number Affecting- 1
Spell Description - This afflicts the victim with unconsciousness which will last for 1d10 minutes.
Slay Undead
Base %- 08
Range- 10' + 5'/rank
Duration- n/a
Number Affecting- 1
Spell Description - This affects animated undead, wraithes, vampires, and even golems. It will instantly slay skeletons or zombies by extracting their
pseudo-life. It will do damage equal to the caster's total D.P. to Fetters or Mordas. To vampires, wraithes, and golems it will do damage equal to half the caster's total D.P.
Weaken
Base %- 06
Range- 10' + 5'/rank
Duration- permanent until dispelled
Number Affecting- 1
Spell Description - This causes the victim to lose points of Strength equal to the caster's rank. If strength reaches 0, the victim is totally helpless.
Mimic Undead
Base %- 02
Range- self
Duration- 1 min./rank
Number Affecting- self
Spell Description - This gives the caster the attributes of an undead type. If they choose Morda or Fetter, they will gain tremendous strength and the ability to fight even if mortally wounded. If vampire, they will be able to feed on another's blood. If wraithe, they will be able to merely touch a victim and drain them of 1d10 points of permanent damage for each touch (flesh must be touched to flesh).
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